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There are no such thing as insights
Heated debate around the commercialization of ‘insights’ in the planning process.
“Do things, tell people.”
Faris Yakob interviewed by GapJumpers on his career in advertising.
Voice as the new UI
Some considerations for adjusting to voice as a primary user input, from the Huge CEO.
Theatre goes RPG
A great insight into Punchdrunk’s experience design (and game-design future) from their founder/Artistic Director.